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Atari 50: Lunar Lander and Friends

  • Writer: Plays All The Things
    Plays All The Things
  • Aug 16
  • 3 min read

Let's do some more Atari! 1977 - Sprint 8. Sequel to Sprint 2 and Sprint 4, showing us that even in early days videogames had problems with numbering sequels. Shout out to Final Fantasy for being just about the only franchise that comes to mind that does this.

Just number game sequels in sequence people, it will be better for everyone.
Just number game sequels in sequence people, it will be better for everyone.

I immediately start off as a terrible driver but it's not long before I pick up the controls and I'm ripping around the track. This thing had fun gameplay and the basic elements of most future racing games where you need to control your speed to make it around a corner but you want to go quickly.

This was probably a hoot with 8 people.
This was probably a hoot with 8 people.

It's really meant for multiplayer but it's a nice touch that the other cars rumble around the track even if there aren't players taking their slots. Unfortunately you can't collide with the other cars. There are a couple different track options, all tracks exist within a single screen so everyone can see their car simultaneously. It's got astoundingly good sound effects for this era, you hear the rumble of engines and tires screeching. 


The AI is pretty easy to beat once you get the hang of it since it isn't really trying.
The AI is pretty easy to beat once you get the hang of it since it isn't really trying.

Next up: Fire Truck!

This is a wild concept for a co-op game, I love it.
This is a wild concept for a co-op game, I love it.

Sadly the game itself isn't that fun, the two players drive around a fairly wide, mostly empty track with the occasional oil spill and try not to hit the sides. The rear player's job is pretty much just to entirely not screw up the front player's driving. A friend of mine would like to add that he saw this game at an arcade growing up but he could never get his mother to play it with him. Parents, play games with your children!


Even if the game sucks!

I suspect his mother would not have enjoyed the experience.
I suspect his mother would not have enjoyed the experience.

Now, Super Breakout!

Let's see if this version crushes me like that last one did.
Let's see if this version crushes me like that last one did.

This one feels a lot more fair than the original. The ball doesn't ramp up to quite the same ludicrous speed as the original and there isn't the randomized angle-changing from wall bounces anymore, thank god. Hits off the paddle feel more controlled as well. There still isn't side or downward collision with blocks, sadly, but this is a significant improvement to the game. The changes make it easier and it's only a few attempts before I break through the top row, aided in part by the holes which get you an additional ball.

It's easier for sure but I really crave those side / downward collisions.
It's easier for sure but I really crave those side / downward collisions.

All right, let's try Lunar Lander and land on the moon!

I like games that try for 'realistic' physics and this may be the first one ever.
I like games that try for 'realistic' physics and this may be the first one ever.

Low on fuel? Add coins.

Pay to Win came early!
Pay to Win came early!

This is some Kerbal Space Program shenanigans. (That actually might be a good game for the blog, come to think of it). But it's definitely trying to do physics-like stuff.

We have chosen a very mountainous moon-landing area, nice job ground control.
We have chosen a very mountainous moon-landing area, nice job ground control.

Oh cool, when you get close to a landing site the game 'zooms in' to give you a close-up view of the place you're trying to land.

It's an abrupt change but very much appreciated compared to trying to land on 4 pixels.
It's an abrupt change but very much appreciated compared to trying to land on 4 pixels.

Ok, gentle.... easy does it......


FUCK

I think a 'two-mile wide crater' is a bit excessive, game! So help me I WILL land on the 5x space in every one of these missions!

Naturally 5x is the hardest space to land on but I didn't come here to get minimum points.
Naturally 5x is the hardest space to land on but I didn't come here to get minimum points.


Just the mostest gentlest of landings we can manage.
Just the mostest gentlest of landings we can manage.

Yessssssss!

Houston we have touchdown!
Houston we have touchdown!

Ok, second mission: Yeah! Landed that bitch first try!

These are easy once you get the hang of it!
These are easy once you get the hang of it!

Third mission - Strong gravity is really strong... uh....

That's too fast....
That's too fast....


FUCK
FUCK


FUCK
FUCK


GODDAMN IT
GODDAMN IT


I will not accept less than perfection here!
I will not accept less than perfection here!


FUCK
FUCK


FUCK
FUCK


I AM THE GREATEST PILOT OF ALL TIME
I AM THE GREATEST PILOT OF ALL TIME

Good news - the last mission puts the gravity back to 'Moderate' Bad news - "rotational rotation" being on means that once you start rotating, you continue rotating until you manually correct it.


This makes steeing much, much harder.


Still, we got this!

Well, not this. This is an inevitable crash.
Well, not this. This is an inevitable crash.

Thankfully we're not an an arcade and I'm not burning quarters on every attempt.

FUCK
FUCK


FUCK
FUCK


FUCK
FUCK


FUCK FUCK FUCK FUCK FUCK FUCK FUCK
FUCK FUCK FUCK FUCK FUCK FUCK FUCK


FUUUUUUCK YESSSSSS
FUUUUUUCK YESSSSSS

Lest you get the wrong impression, I really like this game! Lunar Lander is definitely worth trying out if you either enjoy a challenge or prefer your astronauts dead.

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