Game 25: Boyfriend Dungeon
- Plays All The Things

- Sep 29
- 9 min read
This may be a strange entry.
Boyfriend Dungeon begins with a warning. It is not one of the usual warnings that games provide, which are that the game contains scenes that may trigger epilepsy, or that online interactions may change the experience, which is a particularly unhelpful way of saying people on the internet can be jerks.

This game appears to be a blend of the dating genre, which I have no experience with, and real-time combat, which I have a lot of experience with. In the spirit of playing all the things, we are here to expand our horizons.

Ok, so I've arrived into Verona Beach and met up with my cousin Jesse. Jesse thinks that being here for the summer is good for my chances of improving my romantic life, which has been non-existent for Stan. The conversation feel relatively normal until he mentions that the hot new couples activity in Verona Beach is adventuring in dungeons.

We're off to meet a fencing instructor named Isaac who is also an Estoc for the tutorial 'dunj', as the locals call it located in the mall. Apparently these monsters are created from my own insecurities and they take the form of phones and televisions.

We also find a dagger named Valeria, but she reacts to the fact that she was also kidnapped more reasonably and stays in dagger form before exiting the dungeon. Still got her number though. I don't know how a dating game is 'intended' to be played, but OneKnightStan is pretty easy to understand - he's not picky, he's not doing 'closed' relationships, and if he's got any standards at all, they're as low as they come.
After I got the crap beaten out of me in the dungeon and I was carried away by paramedics (THIS is the new great social activity?) I was able to socialize via texting people.

You can also wander around the town to dating locations, dungeons and shops.

Dates are (I assume) standard fare dialogue choices with your date reacting well (or not) to how you respond to them. The benefits of dating increases your 'love rank' which translates into abilities for the weapon, so the more they like you the better they'll be in combat.

I'd just like to say that among the people you interact with is your mother who is very worried about you and I love that.

Most of the people you can date so far are weapons in various forms, but there's also Eric, who can't do that. Instead Eric makes normal weapons, he's a blacksmith.

Ah, progression comes from both dating and dungeoning. Dating a weapon unlocks the next upgrade for a weapon, and then your responses during the date give you a bit of 'love progress', but it's using the weapon in the dungeons that gives you the rest of that progress - when you reach the next level, the weapon / person invites you out on another date.

I'm finding combat to be fun and well balanced, I've gotten by a lot of these early battles by the skin of my teeth. There's more to find in the dungeons as well, I discovered a secret monster shop.

I made my way down to the fifth floor of the mall and defeated a delightful phone / crab boss. Right now the dungeon lists my 'fear' as 'unidentified', which I guess means I'm supposed to obtain some insight as to what internal insecurity these monsters represent.

Sunder, a Talwar (He was mildly offended when I called him a Scimitar), also appears to be a Vampire.

Current sneaky links are Sunder, Valeria the Dagger, and Isaac the Estoc (a sort of fencing-style blade, I get the sense we've gone into sword connoisseur territory on these weapons.)
With one text conversation Isaac has won me over.

In terms of the dating / dungeoning balance thus far we're doing a lot more dating than dungeon runs - I think I've been in the dungeon three times (including the tutorial) and done well enough each time that multiple weapons want to go on a date afterwards. The blades, they can't get enough of Stan.
Eric the non-weapon seems to be the character the game's warning was about, he's starting to exhibit stalkerish behavior, shows up uninvited and creeps around while you date other people. There's not really the option to pursue him romantically if your own personal inclination was also to be racist against weapon people or if stalkers are your thing so I try to let him down as gently as the dialogue options will allow - maybe I can fix him.

The dating scene has broadened beyond swords / daggers and I've met a couple more - the unemployed surfer / Axe Jonah.

And Rowan the scythe - Rowan's introduction is really interesting because he accuses me of being the cause of weapons around here being kidnapped and possibly the existence of dungeons (which doesn't make sense since Jesse said that was a thing before I came here), I'd like to see it elaborated on.

You might be wondering who my favorite person is thus far.
It's Mom. By a country mile.

The dungeon is getting more difficult as I go deeper and although you can dip out every couple of floors I just go until I fall since there seems to be no penalty for doing so (other than the crushing medical debt I'm racking up from being brought home by paramedics every day). You can continue from the deepest floor you reach so it's not too hard to make progress even if you're not great at combat.

Regardless of how I'm singlehandedly ruining the medical insurance industry, I've made it down to the bottom of the Mall dungeon (The technological terrors within represented the fear of Change) and beaten the boss there, which exemplifies change by being a cybernetic caterpillar that turns into a moth.

The boss fights are fun and the weapon design is solid, each weapon has their own unique feel and set of capabilities that are thematic to their characters. Isaac the estoc is a fencing instructor in their spare time and is the only weapon that lets you parry attacks. Jonah the wandering surfer / axe has wide (mood) swings and sends you wobbling across the screen. I think my favorite weapon so far is the moody Rowan / scythe which creates black holes (of despair, perhaps?) that suck enemies in.
Two more weapons have joined my dating pool / arsenal, we have Seven, a professional dancer from Korea that can become a fancy lightsaber:

And there's Sawyer, a glaive who's on the younger side.

So the combat's great, the dating sections are fun to read, the characters are interesting - I think the only thing they phoned in is the crafting system.

With the completion of the Mall, two more dungeons have become available. The first is under Sunder's dance club.

Also one has appeared at the local university.

An achievement informed me that I'm now dating all the weapons, so here's the final pair:

And one I'm sure everyone loves, Pocket.

I have conquered the Dance Club dungeon. I overcame my fear of intimacy by slashing things with a lightsaber.

My social life suddenly gets a lot more dangerous when Isaac and I are attacked outside my apartment by this.. thing...

That's followed up by some concerning texts from Eric.

My cousin Jesse has some bad vibes about Eric and we end up staking out his place.

Eric has been taking pieces of weapons and assembled them into this Frankenstein weapon person, which if you think about it is probably the most impressive thing anyone's done in this game so far.

I suppose this means that Masamune is sort of the child of Stan's various paramours which is going to make the final confrontration with Masamune awkward. That may take a bit of time because I can't fight Masamune until I've fully ranked up at least one weapon (up to rank 6, the highest so far is 4 because Stan really tries to make time for everyone.)
So to get there we're grinding in the dungeons and dating like there's no tomorrow (Summer is almost over, after all). I butted heads with Valeria's creepy ex. Isaac's jerk of a father executed a hostile takeover of Isaac's law firm. Sunder managed to not screw up a grilled cheese sandwich. There IS a relationship that's making me personally uncomfortable. No, it's not Eric. I understand Eric and my character's reactions to how Eric behaves are reasonable (except at this point he should be hauled off to jail but maybe we'll get there). I actually think Eric is a pretty solid addition to the cast of the game - I don't know if clingy stalker types are a normal inclusion in a dating game but since they're out in there in the world I think it's good to feature one here.
No, the relationship I'm weirded out by is the cat, where my character's disinclination to ever actually meet Pocket's owner leads to this sort of thing.

On the dungeon front, I reached the bottom of the university dungeon to find that the boss there is actually a weapon person that's been 'missing'. She utterly crushed me, so this may take several attempts.

I was surprised to find that fighting her and not sucking as much as I did the first time raises your love rank with Holmes (who is also a fancy Cat o' Nine Tails), and we ended up going on a date.

After beating the professor, all three dungeons in the game have been cleared, so I just did some additional runs of the first dungeon to play out the rest of the relationships, which didn't take long since the first one awards you an item which doubles the progress of all the others. Plus at this point I'm one-shotting all the mall enemies so it goes by quickly. Some of the characters, like Sunder, find they're ready to move on from the relationship or just be friends.

Others are interested in something more serious. Sometimes very serious. This is not the way of One Knight Stan.

With everyone's stories all wrapped up, it was time to end the summer by ending the monster in Verona.

And Eric went to therapy, which I suppose would have been the appropriate course of action before he started kidnapping people.
As for the cat....







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